Monday, July 31st, 2017
We are almost here! We are beginning beta testing this week! Here are some screen shots and features now working:
Combat and options are fully functional!
NPCs joining your party and controlling them in combat works too!
Ranged combat and ranged weapons work!
It all fits on 2 disks (3 sides)!
More to come….
Wednesday, July 27th, 2016
While we work on Lawless Legends we thought you’d like a NEW mini adventure to play: Ancient Legends is a fantasy Role Playing game made for the Apple II series of home computer created by 8 Bit Weapon and friends! The game was created as a DEMO for the Outlaw Editor!
Download your free Ancient Legends copy here:
Download an Apple II emulator for Windows here: http://wsxyz.net/applewin.html
The Story: You are Quinn of Thane, the westernmost island in Merkania. Since the last of great wars your family has lived in peaceful seclusion for generations. Raised on ancient legends, you have often dreamed of exploring what lies beyond the island. You surmise that dark times must have befallen the mainland, as dark creatures now sully the sanctuary of your island home as well.
Now you are the last of your line and have decided to venture to the mainland and seek your fortune! You pack your things, take your family’s heirloom amulet for luck and enter the forest for adventure…
The game is a demo for the powerful Outlaw Editor game development system:
Outlaw Editor Demo Credits:
Produced & Directed by Seth Sternberger of 8 Bit Weapon
Coding – Martin Haye, Brendan Robert, and Dave Schmenk
Font Code – Andrew Hogan
Graphics – Seth Sternberger
Scenario – Seth Sternberger
Playtesting & Quality Assurance – Andrew Schultz
To make your own games get your free copy of Outlaw Editor here:
Seth & Michelle
Wednesday, March 9th, 2016
Howdy! In this edition we see lots of updates: new text font, working combat, and working animations!
Music by http://www.8bitweapon.com
Tuesday, November 3rd, 2015
More to come later this fall/winter!
Wednesday, May 27th, 2015
Special thanks to Martin Haye for this amazing tech breakthrough!
Monday, May 25th, 2015
We now have our world map working with scripts!
Monday, March 16th, 2015
We are sorting out just how many frames to add, but we’re off to a great start~!
Tuesday, February 17th, 2015
Thanks to the coding efforts of Martin Haye and Brendan Robert we now have a working 2d engine! The 2d side for the game will be what players explore between towns/mines/etc that are 3d once you enter them.
Friday, December 5th, 2014
Seth here from the art department! I wanted to show how the graphics are made and also preview some images I’ve created for the game. First off, let me start with saying Brendan Robert did an A+ job developing the Outlaw Editor from scratch! It even emulates the way the pixels behave on an apple II with their quirky color artifacts. There has been some touching up by Martin Haye here & there (with some scripting Plasma by Dave Schmenk too) but overall this is Brendan’s baby.
Below is what it looks like when you want to create a tile graphic. The tiles are used in 3 ways in the game: 1) For 2d Map tiles (surprise!) 2) To map out the 3d towns 3) We will also be using them as animated icons as seen at the bottom left of the Lawless Legends Player UI.
Also notice the 3 options on the center left of the Outlaw editor. Those “flags” tell the program what type of tile it is for both 2d & 3d maps. The first is self explanatory but the last two not so much. To flag a tile as a sprite tells the program that the 3d render 2d image must face the camera at all times, where as the rest of the artwork for walls are rendered in true 3d. The third flag tells the program to not draw any of the graphics behind the wall/object to save processing time.
Next is the 3d map creation process:
With Outlaw Editor we can create 2d & 3d maps of any shape or size. Just pick a tile from the list on the right of tiles and let your imagination do the rest! On the far left side you’ll notice a list of colored names. Those are tied to the corresponding squares that are floating above special tiles that have “Scripts”.
Scripts tell the program that something special happens on this spot. Maybe there is a gun fight, or maybe it’s a saloon…only time will tell. 😉
Last is the Portrait Screen (but we also use it for title and ending screens too):
On this screen you can draw images using the tools in the upper right corner. You also have zoom options to really cram in a lot of detail into each image with. Working with the Apple II’s high bit/low bit graphics mode is a challenge, but we love a challenge. 😉
That’s it, hope you enjoyed that!